Interactive 3D · live in your browser
Actual in-game character models. Drag any of them to rotate.
See it running
Official trailer · more gameplay on the Steam page.
More gameplay and screenshots on the Steam page · wishlist Hera’s Revenge.
Core player experience
Everything the player does feeds the same fantasy: earning godhood, piece by piece.
Dash-driven encounters combining melee, ranged, magic and aerial movement. Positioning and timing over brute force.



Divine armor pieces are simultaneously a gameplay unlock, a visual evolution and a canonical signal to the world. Not cosmetic · structural.
Judgments over gods, factions and realms persist across three world-state layers · and carry into future titles of the saga.


A permanent early choice · Lynx or Bonzoi · that shapes guidance, dialogue and which myth the world remembers.
Gameplay loop
The minute-to-minute loop feeds the realm-level loop; the realm-level loop rewrites the world the minute-to-minute loop happens in.
Moment-to-moment play
⟲ back to movement · stronger, faster
Campaign-level play
⟲ the canon persists · into this game, and the next
Unique selling points
Mythology setting + choice impact + mechanical transformation + cross-game canon, in one systemic framework.
| Game | Mythology | Choice impact | Gameplay transformation | Canon persists across games |
|---|---|---|---|---|
| Hades | Strong | Narrative flavor | Limited | ✕ |
| God of War | Strong | Fixed story | Character growth only | ✕ |
| Mass Effect | Sci-fi | Strong | Mostly narrative | Partial |
| Undertale | Abstract | Meta-narrative | Minimal | ✕ |
| NieR: Automata | Thematic | Ending-based | Structural | ✕ |
| Hera's Revenge | Core system | World-defining | Mechanical + visual | ✔ Yes |
Current build & art direction
Screenshots captured from the current Unity build · UI, environments and characters in active development.






Concept art dossier
The full concept art & game assets dossier · characters, weapons, armor sets and environments.
Market
Premium action platformers with strong identity keep converting. Target: PC (Steam) first, Switch & PlayStation.
Traction
Three actors attached to voice Hera, Zeus and Gaia · 1M, 617K and 100K followers respectively.
Public Steam page with gameplay footage; project builds publicly documented since 2020.
The composer of the game's main theme joins the team for full sound design.
Blend In, a casual game, launching in collaboration with 30+ content creators.
Funciona84 (Zaragoza, ES) · 3D/2D production for leading advertising brands. Early investors incl. ex-Financial Director, Adidas Spain.
Budget
Development-only budget for the core premium title, through launch (Q4 2027).
Optional marketing budget on top: €50–100K for global campaigns if self-publishing.
Milestone-based delivery · full budget breakdown available in due diligence.
Timeline
Final GDD, art direction lock, technical pipeline, core prototypes validated.
Full content production: realms, combat systems, 3D characters, narrative integration. Vertical slice → content complete.
Testing cycles, performance, accessibility, voice recording with attached cast, final audio.
PC (Steam) + Nintendo Switch + PlayStation. Premium €19.99. Marketing with creator network.
The ask
Publishing or investment partnership for the core premium title. Full budget and data room available on request.