Hera's Revenge

A fast-paced 2.5D action platformer where you rise from mortal to goddess. Your judgments permanently rewrite the mythology.

Super Mario meets Castlevania, with the narrative depth of Zelda · Premium · PC & Consoles · Q4 2027

€19.99Premium price
Q4 2027Target launch
UnityEngine · builds since 2020
1.7MAttached cast audience

Interactive 3D · live in your browser

The gods, in real time

Actual in-game character models. Drag any of them to rotate.

Hera · MortalOlympus
Hera · GoddessOlympus · animated
Hera · AscensionOlympus
ZeusHeaven
GaiaEarth Realm
Emerald SentinelEarth Realm
HadesUnderworld
Emberbound WarlordUnderworld
CharonLimbo
Death KnightLimbo
PoseidonSea Realm
Frostbound KnightSea Realm · animated

See it running

Trailer + Gameplay

Official trailer · more gameplay on the Steam page.

More gameplay and screenshots on the Steam page · wishlist Hera’s Revenge.

Core player experience

Four systems, one transformation

Everything the player does feeds the same fantasy: earning godhood, piece by piece.

Fast mobility combat

⚡ Fast-Mobility Combat

Dash-driven encounters combining melee, ranged, magic and aerial movement. Positioning and timing over brute force.

👑 Mortal → Goddess

Divine armor pieces are simultaneously a gameplay unlock, a visual evolution and a canonical signal to the world. Not cosmetic · structural.

Living Mythology System realms

🌍 Living Mythology System

Judgments over gods, factions and realms persist across three world-state layers · and carry into future titles of the saga.

🐺 Oracle Companions

A permanent early choice · Lynx or Bonzoi · that shapes guidance, dialogue and which myth the world remembers.

Gameplay loop

Micro to macro, one economy of power

The minute-to-minute loop feeds the realm-level loop; the realm-level loop rewrites the world the minute-to-minute loop happens in.

Micro · seconds–minutes

Moment-to-moment play

1
Move & dashfluid traversal, aerial control
2
Fightmelee · ranged · magic, adapt per enemy
3
Collect & upgraderesources, artifacts, ability charges
4
Unlock the routenew path opens · harder, richer

⟲ back to movement · stronger, faster

Macro · per realm, hours

Campaign-level play

1
Explore a realmOlympus · Sea · Underworld · Limbo · Heaven
2
Judge gods & factionskey decisions with permanent consequences
3
Earn a divine armor piecenew powers change combat, traversal, puzzles
4
World-state shiftsfactions, portals, routes and lore react

⟲ the canon persists · into this game, and the next

Unique selling points

Others touch parts of it. None implement the full concept.

Mythology setting + choice impact + mechanical transformation + cross-game canon, in one systemic framework.

GameMythologyChoice impactGameplay transformationCanon persists across games
HadesStrongNarrative flavorLimited
God of WarStrongFixed storyCharacter growth only
Mass EffectSci-fiStrongMostly narrativePartial
UndertaleAbstractMeta-narrativeMinimal
NieR: AutomataThematicEnding-basedStructural
Hera's RevengeCore systemWorld-definingMechanical + visual✔ Yes

Current build & art direction

In-engine today · March 2026 build

Screenshots captured from the current Unity build · UI, environments and characters in active development.

Key art In-engine In-engine In-engine In-engine In-engine In-engine In-engine
Hera · mortal
Hera · Mortal
Hera · goddess
Hera · Goddess
Zeus
Zeus
Gaia
Gaia
Hades
Hades
Oracle Lynx
Oracle Lynx

Concept art dossier

20 pages of characters & game assets

The full concept art & game assets dossier · characters, weapons, armor sets and environments.

Market

A proven genre with proven numbers

Premium action platformers with strong identity keep converting. Target: PC (Steam) first, Switch & PlayStation.

Hollow Knight
3.5M+
copies sold · dark Metroidvania, deep storytelling
Dead Cells
5M+
copies sold · fast 2D action, mastery-driven loop
Ori and the Blind Forest
2.8M+
copies sold · emotional story, tight platforming

Traction

This project already moves

1.7M combined audience

Three actors attached to voice Hera, Zeus and Gaia · 1M, 617K and 100K followers respectively.

Live on Steam

Public Steam page with gameplay footage; project builds publicly documented since 2020.

Original score

The composer of the game's main theme joins the team for full sound design.

Second title shipping

Blend In, a casual game, launching in collaboration with 30+ content creators.

Backed team

Funciona84 (Zaragoza, ES) · 3D/2D production for leading advertising brands. Early investors incl. ex-Financial Director, Adidas Spain.

Budget

€400K total · €50K already in

Development-only budget for the core premium title, through launch (Q4 2027).

Financing structure

7.5%
€350K · the ask
€30K founder capital (invested) €20K angel investors (invested) €350K publisher / investment ask

Optional marketing budget on top: €50–100K for global campaigns if self-publishing.

Use of funds · indicative

22%
Core production · 58%
11%
9%
Pre-production & design Core production (code · 3D art · animation · narrative) QA & polish Audio & community

Milestone-based delivery · full budget breakdown available in due diligence.

Timeline

Funded → launch in 6 quarters

Q3–Q4 2026

Pre-production locked

Final GDD, art direction lock, technical pipeline, core prototypes validated.

Q4 2026–Q2 2027

Production

Full content production: realms, combat systems, 3D characters, narrative integration. Vertical slice → content complete.

Q2–Q3 2027

Alpha · Beta · Polish

Testing cycles, performance, accessibility, voice recording with attached cast, final audio.

Q4 2027

🚀 Launch

PC (Steam) + Nintendo Switch + PlayStation. Premium €19.99. Marketing with creator network.

The ask

€350,000 · development to launch

Publishing or investment partnership for the core premium title. Full budget and data room available on request.

Fran Puig · CEO / Main Developer herathegame@gmail.com +34 662 565 521 herasrevenge.com @herasrevengethegame